{"id":310395,"date":"2024-12-31T07:59:24","date_gmt":"2024-12-31T13:59:24","guid":{"rendered":"https:\/\/www.meeplemountain.com\/?post_type=articles&#038;p=310395"},"modified":"2024-12-30T21:46:12","modified_gmt":"2024-12-31T03:46:12","slug":"the-dusty-euro-series-hermagor","status":"publish","type":"articles","link":"https:\/\/www.meeplemountain.com\/articles\/the-dusty-euro-series-hermagor\/","title":{"rendered":"The Dusty Euro Series: Hermagor"},"content":{"rendered":"<p>The guys in my Wednesday gaming group started a push to play more of the old, dust-covered games at the bottom and backs of our respective game closet shelves. The premise was simple: let\u2019s try to remember why we keep all these old games when all we ever play now are the newest, shiniest things in shrink.<\/p>\n<p>Right on the spot, the <a href=\"https:\/\/www.meeplemountain.com\/tag\/the-dusty-euro\/\">Dusty Euro Series<\/a> was born, and I\u2019ve enlisted multiple game groups to help me lead the charge on covering older games.<\/p>\n<p>In order to share some of these experiences, I\u2019ll be writing a piece from time to time about a game that is at least 10 years old that we haven\u2019t already reviewed here at Meeple Mountain. In that way, these articles are not reviews. These pieces will not include a detailed rules explanation or a broad introduction to each game. All you get is what you need: my brief thoughts on what I think about each game right now, based on one or two fresh plays.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-large wp-image-310398 lazyload\" data-src=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-1024x768.jpg\" alt=\"\" width=\"1024\" height=\"768\" data-wp-pid=\"310398\" data-srcset=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-1024x768.jpg 1024w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-300x225.jpg 300w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-768x576.jpg 768w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-74x55.jpg 74w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-111x83.jpg 111w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-990x743.jpg 990w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-1320x990.jpg 1320w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-1200x900-cropped.jpg 1200w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1-600x450.jpg 600w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-1.jpg 1500w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/p>\n<h2>Hermagor: What Is It?<\/h2>\n<p><i>Hermagor<\/i> is an auction, order fulfillment, and area control game for 2-5 players, designed by Emanuele Ornella and published in the US by Rio Grande Games back in 2006. Players take on the roles of merchants in the fantasy setting of <i>Hermagor<\/i>\u2014I know it\u2019s a fantasy setting because of the large dragon flying around in the northeast corner of the board!\u2014and players spend 4-5 rounds bidding on spaces of a grid, spaces that hold valuable goods, cash, and player powers that will be utilized later in each round.<\/p>\n<p>Each round is broken into two phases. First, each player uses their four bidding pawns to take turns spending cash to bid on a space during an auction that is only resolved after all players have finished placing their bidding tokens. Then, after each space\u2019s auction is resolved based on an area control mechanic (yes, it\u2019s an auction game, then an area control game, which we will come back to), players take their acquired goods and their cash reserves to execute the second half of each round.<\/p>\n<p>In that second half, each player takes 3-5 turns to move their merchant to deliver a good to a single location, paying travel expenses to move from their current location to any other space on the board. Players must pass if they run out of money. <i>Hermagor<\/i> tracks the sales price of each good on a series of tracks that generally move upwards each round as the value of goods gets a little juicier throughout the game. Players earn additional bonuses using a second area control mechanic, when they have sold goods to a series of interconnected points in different map regions, and they earn end-game points if they have an area majority of the points along a large road that connects the east and west sides of the game board.<\/p>\n<p>The player with the most money is the winner!<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-large wp-image-310397 lazyload\" data-src=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-1024x768.jpg\" alt=\"\" width=\"1024\" height=\"768\" data-wp-pid=\"310397\" data-srcset=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-1024x768.jpg 1024w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-300x225.jpg 300w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-768x576.jpg 768w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-74x55.jpg 74w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-111x83.jpg 111w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-990x743.jpg 990w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-1320x990.jpg 1320w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-1200x900.jpg 1200w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2-600x450.jpg 600w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-2.jpg 1500w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/p>\n<h2>What\u2019s That, Now?<\/h2>\n<p>I really love playing older games because you get such great insights into what worked in different eras of the hobby. <i>Hermagor<\/i> features two of my favorite things about older games. The first is that the rulebook is super light. Even for a supposedly heavier game, <i>Hermagor<\/i>\u2019s rulebook is like four pages long.<\/p>\n<p>The second thing I love is that there is essentially never a catch-up mechanic in games from 10-20 years ago. If you are behind early in a game like <i>Hermagor<\/i>, you are definitely going to lose. This also happened with my play of <i>Crude: The Oil Game<\/i> recently\u2014if you get hosed by any in-game effects early on, it\u2019s lights out! (I\u2019m OK with this. It feels like too many modern tabletop games try to keep players in the running for far too long, even when the game\u2019s overall playtime is relatively short.)<\/p>\n<p>I mention this second item because I was the victim of early-game shenanigans in <i>Hermagor<\/i>. I\u2019m thankful that I can say that none of these shenanigans were tied to poor game decisions, but rather a confluence of activity near all the goods tokens I wanted to bid on. This led\u00a0 to a crush of bidding near the spaces where I placed my bidding pawns. That meant that I got smoked in the first round, and that left me out of the running for the final three rounds of the game. I knew it, and so did the other three players at the table.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-large wp-image-310396 lazyload\" data-src=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-1024x768.jpg\" alt=\"\" width=\"1024\" height=\"768\" data-wp-pid=\"310396\" data-srcset=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-1024x768.jpg 1024w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-300x225.jpg 300w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-768x576.jpg 768w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-74x55.jpg 74w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-111x83.jpg 111w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-990x743.jpg 990w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-1320x990.jpg 1320w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-1200x900.jpg 1200w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3-600x450.jpg 600w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/12\/Hermagor-3.jpg 1500w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/p>\n<p>Strangely, that didn\u2019t affect my general appreciation for what was on display with <i>Hermagor<\/i>. The second half of each round was a fun race to sell goods and establish trading posts that triggered the regional bonuses before other players. There\u2019s paper money\u2014and the paper money is TERRIBLE, with small bank notes that are only one-sided\u2014and playing with paper money once in a while is a fun throwback for me as a player who usually goes with poker chips. Some of the items that can be bid on include travel discount tokens, good tokens that feature two different items to make selling a bit easier, and a power that lets a player skip the payments that go to opponents when establishing a trading post in a location occupied by other players.<\/p>\n<p>That was all great. My negatives with <i>Hermagor<\/i> boiled down to one simple fact: I have never played a bidding\/auction game where players who lose their bid also lose the money they used for the bids. As a result of this, my first round ended with only one acquired good, and essentially no money. I had lost the bid on a half-dozen different items, spending money that was literally risked for nothing.<\/p>\n<p>I own a few auction games and have played dozens more, but I don\u2019t know of other games that feature this mechanic. If <i>Hermagor<\/i> was designed today, it would make sense that only the final winner of a token has to pay for it, not everyone else who was involved in bidding up the price. <i>Hermagor<\/i> skirts this a tad, because bidding pawns are placed in different spots around or on a goods token. This means the bidding is for what should be the \u201cbest\u201d spots around that token, and you do have some control over these elements, based on turn order.<\/p>\n<p>Would I play <i>Hermagor<\/i> again? Yes, as long as we could get the playtime down a bit. Our four-player game took about 90 minutes, way too long for such a straightforward game. If a four- or five-player game could wrap up in under an hour, I would absolutely give <i>Hermagor<\/i> another go.<\/p>\n<p>My play of <i>Hermagor<\/i> had a lot of fun moments, thanks in part to the folks who joined me at the table. Have you played <i>Hermagor<\/i>? If so, I\u2019d love to hear your thoughts in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Justin is spending more time exploring older Eurogames with friends. Join him for his hot take of the 2006 auction and area control game Hermagor!<\/p>\n","protected":false},"author":69,"featured_media":310539,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"MSN_Categories":"Uncategorized","MSN_Publish_Option":true,"MSN_Is_Local_News":false,"MSN_Is_AIAC_Included":"Empty","MSN_Location":"[]","MSN_Add_Feature_Img_On_Top_Of_Post":false,"MSN_Has_Custom_Author":false,"MSN_Custom_Author":"","MSN_Has_Custom_Canonical_Url":false,"MSN_Custom_Canonical_Url":"","footnotes":""},"tags":[9220],"coauthors":[6089],"class_list":["post-310395","articles","type-articles","status-publish","has-post-thumbnail","hentry","category-article","tag-the-dusty-euro"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Dusty Euro Series: Hermagor &#8212; Meeple Mountain<\/title>\n<meta name=\"description\" content=\"Justin is spending more time exploring older Eurogames with friends. 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