{"id":305166,"date":"2024-08-29T08:00:10","date_gmt":"2024-08-29T13:00:10","guid":{"rendered":"https:\/\/www.meeplemountain.com\/?post_type=reviews&#038;p=305166"},"modified":"2024-08-28T23:02:54","modified_gmt":"2024-08-29T04:02:54","slug":"arcs","status":"publish","type":"reviews","link":"https:\/\/www.meeplemountain.com\/reviews\/arcs\/","title":{"rendered":"Arcs Game Review"},"content":{"rendered":"    <div class=\"amzn-ad amzn-enhanced-links-small\">\n        <div>\n            <div class=\"amzn-product\">\n                <span class=\"amzn-product-image-container\">\n                    <div class=\"amzn-product-image-holder\">\n                        <img decoding=\"async\" class=\"amzn-product-image lazyload\" data-src=\"https:\/\/m.media-amazon.com\/images\/I\/71iqrCv1A4L._SL300_.jpg\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\">\n                    <\/div>\n                <\/span>\n                <div class=\"amzn-product-title-container\">\n                    <a rel=\"sponsored\" class=\"amzn-product-title\" href=\"https:\/\/www.amazon.com\/dp\/B0D856FJ1J?tag=meeplmount-20&linkCode=ogi&th=1&psc=1\" target=\"_blank\">\n                        <span class=\"amzn-product-title-text\" title=\"Generic Leder Games: Arcs - Conflict & Collapse in The Reach\">Generic Leder Games: Arcs - Conflict & Collapse in The Reach<\/span>\n                    <\/a>\n                    <div class=\"amzn-product-price\">\n                        <span class=\"amzn-product-offer-price\">$99.99<\/span>\n                                            <\/div>\n                <\/div>\n                <div class=\"amzn-product-buy-now-link-box\">\n                    <a rel=\"sponsored\" href=\"https:\/\/www.amazon.com\/dp\/B0D856FJ1J?tag=meeplmount-20&linkCode=ogi&th=1&psc=1\" target=\"_blank\" class=\"amzn-product-buy-now-link\">\n                        Buy Now\n                    <\/a>\n                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n\n<p>I don\u2019t know that I\u2019ve ever played a more divisive game than <i>Arcs<\/i>. Cole Wehrle&#8217;s latest design, unquestionably the most-anticipated board game of 2024, won\u2019t even be out at retail for another two months, but seemingly everyone has already played it, and seemingly everyone has an opinion. Most of those opinions are strong.<\/p>\n<p>This is becoming <i>de rigueur<\/i> for Wehrle releases. While <i>Root<\/i> and <i>Pax Pamir<\/i> are consensus classics\u2014even the people who don\u2019t like them wouldn\u2019t generally argue that they\u2019re bad\u2014<i>Oath <\/i>had a stark divide between fanatics and detractors. You don\u2019t meet many people who think <i>Oath<\/i> is \u201cfine\u201d and have nothing more to say on the matter. <i>Arcs<\/i>, from my experience so far, is plowing a similar furrow. For every \u201cI enjoy <i>Arcs<\/i>, and would happily play it any time\u201d or \u201c<i>Arcs<\/i> is the greatest board game ever made\u201d you hear, there exists an \u201cI get what it\u2019s trying to do, but I don\u2019t think it does it\u201d or \u201cOh, I hate <i>Arcs<\/i>\u201d to balance it out.<\/p>\n<p>It is now my job to not only reconcile these viewpoints, but to assign an objective numerical value to my play experience. It is my job to solve <i>Arcs<\/i>. Sure. Simple enough.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-large wp-image-305230 lazyload\" data-src=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-1024x768.jpeg\" alt=\"The Arcs board consists of a central circle, divided into six regions. Each of those regions, called gates, radiate out into three distinct districts. These different regions are occupied by a combination of ships and buildings.\" width=\"1024\" height=\"768\" data-wp-pid=\"305230\" data-srcset=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-1024x768.jpeg 1024w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-300x225.jpeg 300w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-768x576.jpeg 768w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-74x55.jpeg 74w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-111x83.jpeg 111w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-990x743.jpeg 990w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-1320x990.jpeg 1320w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-1200x900-cropped.jpeg 1200w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574-600x450.jpeg 600w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6574.jpeg 1500w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/p>\n<h2>The Short <i>Arcs<\/i> of History<\/h2>\n<p>For all its flash, for all its ingenuity, the core of <i>Arcs<\/i> operates wholly within the limits of a traditional 4X game, the subgenre dedicated to claiming space, accumulating resources, and blowing sh!t up. During your turn, you might build and repair ships, cities, and spaceports; move your fleet through space; tax cities for the resources they produce; spread influence among the Guild and <i>Vox <\/i>cards in the market so you can secure them to your cause; and, as promised, blow sh!t up.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-large wp-image-305228 lazyload\" data-src=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-1024x768.jpeg\" alt=\"Part of a player's area, including their Leader and Lore cards.\" width=\"1024\" height=\"768\" data-wp-pid=\"305228\" data-srcset=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-1024x768.jpeg 1024w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-300x225.jpeg 300w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-768x576.jpeg 768w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-74x55.jpeg 74w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-111x83.jpeg 111w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-990x743.jpeg 990w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-1320x990.jpeg 1320w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-1200x900-cropped.jpeg 1200w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576-600x450.jpeg 600w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6576.jpeg 1500w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/p>\n<p>What makes <i>Arcs<\/i> so unusual is the means through which you accomplish all this: <i>Arcs<\/i> is a trick-taking game. Well, ish. It\u2019s not <i>not<\/i> a trick-taking game. The deck consists of four suits, with Wehrle-riffic suit names like Administration, Aggression, Construction, and Mobilization. Each round, players take turns playing a card and performing actions. The actions you can take are determined by the suit of the card you play. If you put down a Mobilization card, for example, you can move your ships or spread influence, while Aggression cards allow you to battle, move, or secure cards in the market, which either trigger one-time events or get placed on the table in front of you as part of a haphazard tableau.<\/p>\n<p>In addition to a value between 1 and 7, every card in the deck has a certain number of pips, inversely related to the value. Those pips correspond to the number of actions you get to perform. If I have the initiative and lead\u2014play the first card\u2014with the 1 of Administration, which has four pips, I can do any permutation of four tax, repair, and influence actions. The 7, on the other hand, has but a single pip. Its strengths will become clearer in a minute.<\/p>\n<p>Subsequent players are in a tougher position, and find themselves with three choices:<\/p>\n<ol>\n<li>Surpass, playing a higher card in the led suit. This is the easiest, most efficient path, since you too will get to perform one action per pip.<\/li>\n<li>Pivot, playing a card of any value in a different suit in order to perform a single action listed on the played card.<\/li>\n<li>Copy, playing a card facedown to perform a single action listed on the lead card.<\/li>\n<\/ol>\n<p>When you play your card, you can also spend resources. There are five in the game: Material, Fuel, Weapon, Relic, and Psionic. Rather than representing a cost you have to pay\u2014I don\u2019t need to spend Material to build a city, I can just build it\u2014the resources in <i>Arcs<\/i> grant you additional actions. A spent Material lets you perform a free build action. Fuel lets you move. Relic lets you secure a card from the market. Psionic lets you perform one of the actions on the led card. Weapon is a little different. Instead of granting you an additional action, it allows you to treat your card as though it included Battle as an option. From a balance perspective, this is wise.<\/p>\n<p>Resources are a primary method through which <i>Arcs<\/i> mitigates the entropy of card draw, and they are one of my favorite parts of the design. Since resources are primarily gained through taxation, and the resources produced by cities are determined by the planets on which they are constructed, you have long-term ways of setting yourself up to always have certain actions available. If you have a robust network of cities, you could conceivably spend most of your card actions taxing, and use the resulting resources on subsequent turns to take care of other concerns.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-large wp-image-305225 lazyload\" data-src=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-1024x768.jpeg\" alt=\"A player board, with Captives and Trophies.\" width=\"1024\" height=\"768\" data-wp-pid=\"305225\" data-srcset=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-1024x768.jpeg 1024w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-300x225.jpeg 300w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-768x576.jpeg 768w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-74x55.jpeg 74w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-111x83.jpeg 111w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-990x743.jpeg 990w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-1320x990.jpeg 1320w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-1200x900-cropped.jpeg 1200w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579-600x450.jpeg 600w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6579.jpeg 1500w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/p>\n<p>I enjoy the contours of the cardplay decisions. When you lead, the card you play is setting the timbre of the entire round. You\u2019re not only thinking about what you want to do, but what everyone else can do with the same suit. If I kick things off with Aggression, it\u2019s going to be a turbulent round, and I\u2019m the one who allowed it to be so.<\/p>\n<p>Once each player has their turn, the trick is cleared off the board\u2014nobody takes it\u2014and the initiative goes to whichever player played the highest card on suit during the round. Players who find themselves short-suited aren\u2019t out of options for gaining the initiative, nor are players with nothing but a handful of low- or mid-value cards. So long as you didn\u2019t lead, you can Seize the initiative by playing an extra card facedown. Given that each Chapter lasts until every player\u2019s hand is empty, discarding an extra card is a high cost to pay. You\u2019ll spend a turn in the passenger seat, watching everyone else play. It is often worth it, though, since the player with initiative is also the only player who can declare an Ambition.<\/p>\n<h2>Ambition Greets You Like a Naughty Mate<\/h2>\n<p>Ambitions are not only the primary means by which you score points in <i>Arcs<\/i>, they are in fact the only means by which you score points. There are five of them: Tycoon, Tyrant, Warlord, Keeper, and Empath. Each represents a different scoring criteria, and each rewards the players with the most and second most in the corresponding category.<\/p>\n<p>Tycoon rewards reserves of Material and Fuel.<\/p>\n<p>Tyrant rewards Captives, which are gained by taxing enemy cities and by securing cards from the market that other players have also been trying to snag.<\/p>\n<p>Warlord rewards number of Trophies, the enemy ships you\u2019ve destroyed in battle.<\/p>\n<p>Keeper rewards Relic icons.<\/p>\n<p>Empath rewards Psionic icons.<\/p>\n<p>None of these Ambitions are worth anything unless someone declares them.<\/p>\n<p>Every card, in addition to its value and pips in the upper left corner, has an Ambition icon to the lower left. These icons are consistent across values. The 1\u2019s are blank. They\u2019re no good to you in this context. The 2\u2019s feature the Tycoon icon, the 3\u2019s Tyrant, and so on. The 7\u2019s, which are only used in a four-player game, are wild. When you lead, you can choose to declare the Ambition on your card before performing your actions. If I play a 2, for example, I can then declare the Tycoon Ambition.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-large wp-image-305229 lazyload\" data-src=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-1024x768.jpeg\" alt=\"A close-up photo of one board region.\" width=\"1024\" height=\"768\" data-wp-pid=\"305229\" data-srcset=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-1024x768.jpeg 1024w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-300x225.jpeg 300w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-768x576.jpeg 768w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-74x55.jpeg 74w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-111x83.jpeg 111w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-990x743.jpeg 990w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-1320x990.jpeg 1320w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-1200x900-cropped.jpeg 1200w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575-600x450.jpeg 600w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6575.jpeg 1500w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/p>\n<p>If I do that, a few things happen. First, I place the \u201cAmbition Declared\u201d token across the top of my card, which zeroes out its value. I still get to take my full complement of actions, but other players are now free to play any card they want from the same suit. It\u2019s much easier to Surpass a 0 than it is a 4 or a 5. Then I take the most valuable remaining Ambition token\u2014there are three in total\u2014and put it in the corresponding Ambition box on the right side of the board. This token tells everyone how many points first and second place for that ambition will get.<\/p>\n<p>At the end of the Chapter, when everyone has run out of cards, all the declared Ambitions get scored. In this case, for Tycoon, we count up the number of Fuel and Material tokens each player has in their Resource slots and any additional icons on their secured Guild cards. The top two players score according to the numbers shown on the points token(s). I say \u201ctoken(s)\u201d because the same ambition can be declared more than once per round.<\/p>\n<p>That may seem like an easy way for a player who\u2019s ahead in one category or another to wrack up a whole bunch of points, but there are risks. You are painting an obvious target on your back, and if there\u2019s anything a Cole Wehrle game lets players do, it\u2019s gang up on someone with a target on their back. Ask anyone who\u2019s ever had a six or seven point lead early on in a game of <i>Root<\/i> if they enjoyed the next round.<\/p>\n<h2>Put Your Hands Up, It\u2019s a Raid<\/h2>\n<p>The combat system in <i>Arcs<\/i> is phenomenal. Everything, both offense and defense, is on the dice rolled by the attacker. I attack you. I pick dice. I roll. I assign damage to my ships, you assign damage to your ships, we move on. It\u2019s clean, is what it is. Battle happens when a player sharing a space with another player uses the Battle action. The aggressor takes one die for each ship they have in the region, choosing from three varieties of dice. Skirmish (blue) and Assault (red) dice both focus on dealing damage to defending ships. Assault dice deal more damage, but there\u2019s also an elevated risk to the attacker.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-large wp-image-305226 lazyload\" data-src=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-1024x768.jpeg\" alt=\"The three different types of dice.\" width=\"1024\" height=\"768\" data-wp-pid=\"305226\" data-srcset=\"https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-1024x768.jpeg 1024w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-300x225.jpeg 300w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-768x576.jpeg 768w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-74x55.jpeg 74w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-111x83.jpeg 111w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-990x743.jpeg 990w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-1320x990.jpeg 1320w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-1200x900-cropped.jpeg 1200w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578-600x450.jpeg 600w, https:\/\/www.meeplemountain.com\/wp-content\/uploads\/2024\/08\/IMG_6578.jpeg 1500w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/768;\" \/><\/p>\n<p>The third variety of dice, the Raid dice, are a bit different. These tantalizingly orange cubes of molded plastic can only be used when attacking a city or a spaceport, and they focus on petty theft. Half the faces of each Raid die include key icons, which can be used to steal from your opponents. If I raid your city with four ships and get three keys in the process, I can use those keys to help myself to some of your resources and Guild cards.<\/p>\n<p>A player foolish enough to declare the same Ambition twice in a round can quickly find their fortunes reversed. You can have as much of a lead as you want, but if other players are chipping away at that lead while simultaneously adding to their own position, you\u2019re gonna have a bad time.<\/p>\n<p>Everything in <i>Arcs<\/i> is temporary. Your resources, your Guild cards, your cities and spaceports. It can be a mean and swingy game. Like most Cole Wehrle designs, it does rely on the players at the table having some sense of what balance means, and whether it\u2019s really worth punching that player in the mouth again. Maybe they\u2019ve been punched enough.<\/p>\n<h2>A Bad Hand<\/h2>\n<p>An action economy based on card draw and a combat system based on dice rolls. Some of you, I have to imagine, are viscerally turned off by what you know of this game already. If that is your instinct, trust it. Nothing about how <i>Arcs<\/i> plays out is going to change your mind. If you go into it expecting or desirous of an <i>Eclipse<\/i>-type experience, looking for a game that rewards long-term strategic thinking, you\u2019re going to be disappointed. <i>Arcs<\/i> is fiercely tactical. For its weight\u2014you basically know all the rules now\u2014it\u2019s probably the most aggressively tactical game I\u2019ve ever played. I get why people are bouncing off of it.<\/p>\n<p>At the same time, after countless conversations with friends who Simply Do Not Get It, I find myself unconvinced of their criticisms. Across five or six games of <i>Arcs<\/i>, I have yet to find myself in a position where I felt I could not do anything. I\u2019ve never felt hemmed in by drawing a hand with which I couldn\u2019t declare anything to my benefit. Instead, I maneuvered my way into doing well in the Ambitions declared by others. I have won each and every game of <i>Arcs<\/i> that I have played by a wide margin, playing against people who are generally <b>very<\/b> good at games and have played <i>Arcs<\/i> before. That tells me this isn\u2019t anywhere near as down to luck as many of its detractors feel. I\u2019m not that lucky.<\/p>\n<p>It could be that <i>Arcs<\/i> requires a very specific sort of permutational awareness. In my most recent game, I found myself thinking of an unlikely point of comparison: Alexander Pfister\u2019s 2014 Spiel des Jahres winner <a href=\"https:\/\/www.meeplemountain.com\/reviews\/broom-service\/\"><i>Broom Service<\/i><\/a>. Like <i>Arcs<\/i>, I have never lost a game of <i>Broom Service<\/i>. Across 5-10 plays over the years, I have always won, and by a comfortable margin. That too is a game in which optimal \u201cstrategy\u201d revolves around being awake to ever-diverging paths of possibility. It is, by and large, a game that lives and dies within the marginalia of your tactical choices. <i>Arcs<\/i>, for as different a game as it is, feels the same. Being well-positioned to do the perfect thing isn\u2019t how you win <i>Arcs<\/i>. Being well-positioned to do the most things is.<\/p>\n<p>Last night, I compared my experience playing <i>Arcs<\/i> to floating on my back in a salty bath, letting the spirit move me however it may. Do I have strategies? Yes, of course. Do I have turns when I get frustrated or stymied? Absolutely! The key seems to be to brush that off and see what else you can find. In my most recent game, for the first time, I drew a hand that didn\u2019t provide any avenue into the one action I wanted to do on my turn. I looked at it for a moment, thinking to myself, \u201cDo the people who dislike this game have a point?\u201d But within moments that was gone. I surrendered myself to the waves of the round.<\/p>\n<p>Is it a bad hand, or is it a challenge? Your experience of <i>Arcs <\/i>may boil down to how you feel about that question.<\/p>\n<h2>Leaders &amp; Lore<\/h2>\n<p>Included in the <i>Arcs<\/i> box is a module called Leaders &amp; Lore, which adds lightly asymmetric abilities to the game. The Leader cards provide you with a powerful strength and a correlating limitation, while the Lore cards give you a rules exception of some kind. Both are drafted during setup, in reverse play order.<\/p>\n<p>The rulebook treats Leaders &amp; Lore as an add-on, something to be experimented with after your first few games. Like many board games with \u201cexperienced player\u201d rules, I don\u2019t think you\u2019ll run into any more problems using it on your first play than you would leaving it out. The asymmetries of Leaders &amp; Lore certainly add to the variety of play experiences, and they help to bring out some of the narrative potential in what can otherwise be a very mechanical experience.<\/p>\n<p>What I can\u2019t figure out with <i>Arcs<\/i>, what will ultimately be decisive in whether or not it joins <i>Root<\/i> as a personal favorite, is how narratively evocative it is. Does it generate stories in the same way that <i>John Company<\/i> does? Will I find myself recounting past games in terms of the story that played out rather than in terms of player moves? That\u2019s what I want from a game like this, a rules-heavy experience in which \u201cperfect\u201d play isn\u2019t a possibility.<\/p>\n<p>There are flashes of it, like when I opened a game as the Rebels by sending two of my ships to the far ends of space to quickly establish bases of operations. I could feel the excitement of story in that moment. As the game progresses, though, I experience it very much as I take actions, you take actions, they take actions. It took me many plays of <i>Root<\/i> to reach the point when games felt like stories, and it required the other players being familiar too. I think <i>Arcs<\/i> could easily get there. I just don\u2019t know yet.<\/p>\n<p>My feelings on the game are certainly positive. I don\u2019t know if I love it, and I don\u2019t know if I will grow to love it. I keep playing with people who have mixed feelings, often contradictory ones within themselves. \u201cI think my problems with it are also the reasons why I like it,\u201d my friend Boris said during one of our post-game discussions. Having now played <i>Arcs<\/i> twice, he has walked away both times feeling uncertain. Granted, he\u2019s also the person who keeps texting me to find out when we\u2019re doing the campaign expansion, <i>Blighted Reach<\/i>. That may be <i>Arcs<\/i> in a nutshell, right there.<\/p>\n<hr \/>\n<p>Wanna hear what <a href=\"https:\/\/www.meeplemountain.com\/articles\/arcs-round-table-talk\/\">other members of our team have to say about <i>Arcs<\/i><\/a>?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Andrew has sat with Arcs for a month now. How does the board game event of the season hold up to scrutiny? Find out in this Meeple Mountain review.<\/p>\n","protected":false},"author":73,"featured_media":305312,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","format":"standard","meta":{"_acf_changed":false,"MSN_Categories":"Uncategorized","MSN_Publish_Option":true,"MSN_Is_Local_News":false,"MSN_Is_AIAC_Included":"Empty","MSN_Location":"[]","MSN_Add_Feature_Img_On_Top_Of_Post":false,"MSN_Has_Custom_Author":false,"MSN_Custom_Author":"","MSN_Has_Custom_Canonical_Url":false,"MSN_Custom_Canonical_Url":"","footnotes":""},"tags":[],"coauthors":[6354],"class_list":["post-305166","reviews","type-reviews","status-publish","format-standard","has-post-thumbnail","hentry","category-negotiation-board-games","category-science-fiction-board-games","category-wargames-board-games","designers-cole-wehrle","mechanisms-action-points","mechanisms-area-majority-influence","mechanisms-area-movement","mechanisms-campaign-battle-card-driven","mechanisms-dice-rolling","mechanisms-die-icon-resolution","mechanisms-hand-management","mechanisms-negotiation","mechanisms-trick-taking","mechanisms-turn-order-claim-action","mechanisms-variable-player-powers","publishers-leder-games","publishers-matagot","publishers-spielworxx","artists-kyle-ferrin","release_year-8432"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Arcs Game Review &#8212; Meeple Mountain<\/title>\n<meta name=\"description\" content=\"Andrew has sat with Arcs for a month now. 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